- Character Creation
- Edges & Flaws
- Skills & Skill Tree
- Contacts / Reputation
- Magical Characters
- Decker Characters
- Rigger Characters
- Fake SIN's and Credstick
- Drone Construction
Other things to think about
Location and date of birth - this matters a lot, because depending on age or race. Certain very tumultuous events may have happened while you were alive and would frame your opinion.
Where did you grow up and how? On the streets, child of a wage slave or corporate suit, military, in one of the Native American or Meta Human countries? Some of those are a mite hard to get out of, or get back into, so keep it in mind.
Are you one? Remember when you look at all the shiny stats you get with playing a Elf, Dwarf, Ork or Troll, that you take some social disadvantages with that. Magic only began it's return in 2012, and these races have only really been on the scene en-mass for twenty, twenty five years. Racism is very real, especially in more traditional areas like organized crime.
What do you think of the other races? Brothers in arms is all well and good, but most people have an axe to grind with somebody. Even if it's as minor as “All Elves are prancing-fancy magic users”. Got any prejudices? Why? How much of one? If you don't have a good reason for a dislike at start, the ST will make one.
Ties and Organizations:
Are you a member (past or present) of any organizations? Some skills require special training, which often comes with a price tag - be it in nuyen, difficulty in making departures or enemies. Depending on what skills or background you take, this may not be important or we may need to have a long chat.
Any policlub memberships? As with everything, they can have fantastic flavor to your character, but they have pluses and minuses.
Policlubs offer additional resources, people, sanctuary and support that you might not have otherwise.
They also will request your aid and services in exchange, when they have a job. That might run counter to a job you've been hired for.
They also come with rival policlubs and enemies you may make in the process.
What do you do for a living? Just running the shadows and having a good old time, or do you have businesses/plans on the side between jobs? Do you have ambitions of any kind? What brought you to Seattle and to Shadow Running?
Keep this in mind, as I allocate extra skill points specifically to encourage you to think about this one. For 'flavor' or profession skills – stuff you might not necessarily use on a run, but add depth and realism to your character outside of the 30xGun or Combat skills. Not all problems can be shot to death.
Any addictions? Drugs, alcohol, BTL's (Better Then Life simsense chips), prostitutes, matrix diving, driving really fast? Other disadvantages, quirks, misfortunes of humanity?
You get extra points to spend, but keep in mind I will use them and they will be meaningful disadvantages. And getting rid of them will not be as easy as spending points.
I'm going to be providing a list of optional disadvantages that Shadowrun community has created over the years, plus personal favorites, for folks to look over.
SIN or SINless:
SIN isn't anything with religions or cults – this is your System Identification Number. How UCAS and other governments register, track and monitor citizens since the 2030's. Any new citizens (that are born in hospitals) are registered at birth now. Many people who've come to the shadows since 2030 have had their SIN removed to get them off the grid.
The plus sides: You get access to all the benefits of being an official citizen. Ooooo, aaaa. You can vote, you have some rights to due process, and you might get a check or other benefits from the gov'ment depending on your home country. You aren't a total nobody, and are less likely to get shot completely out-of-hand by the cops depending on what they caught you doing.
The downside: Being an official citizen means anytime your ass passes through a scanner or drops your official ID'd credsitck into a scanner, you can be backtracked. By the government. Or the corps. Or any decent decker. Those benefits to due process also don't count for much in our business chummer. Getting caught in our line of work usually means we're worm food long before a court date. Most Shadowrunners tend to be SINless, by choice, birth or desperation.
In most places, being SINless isn't a crime (yet). If you were born SINless and have been arrested/finger printed in the last five years, you've been issued a criminal SIN at the time, putting you on the books to some extent. If you want a lifestyle above Low, you'll also need some form of SIN to get a lease, turn on utilities and the like.
Fake ID's and SINs exist, with varying degrees of accuracy and lifespans - but cost. Take that into account when deciding lifestyle and ask your ST if you want to purchase fake ID. Good = expensive.
As with all decisions, the ST is evil, and will use and abuse it no matter what you chose – so go with what makes sense for the character you want and will have fun playing with.