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  • Drone Construction
  • Drones are constructed veia the following rules, which are modeled off of the Vehicle/Mech/Power Armor creation rules from the Sci-Fi Gear Toolkit. To...

Drones are constructed veia the following rules, which are modeled off of the Vehicle/Mech/Power Armor creation rules from the Sci-Fi Gear Toolkit.

To create a drone, you choose the Chassis size, which gives you a certain number of "Spaces" to apply everything from locomotion, to sensors, to weapons on it.    Once it is over, add up the prices of the chassis and various pieces of equipment.  This is the cost of the Drone.
(In reality its best to choose the mods you want FIRST, then choose the chassis that will fit the mods, but I digress)  These same rules are used for modifying a drone, once built.

You can swap out spaces, but you cannot upgrade Chassis, you have to buy them from scratch.  To transfer a mod from one chassis type to another requires heavy tinkering and a cost of 50% of the original modification type.

Chassis

 Size (Spaces)
 Toughness  Cost  Size
 1-20  4+1/10 the spaces  Spaces x $500  -1
 21-40  5+1/10 the spaces  Spaces x $1000  0
 41-60  6+1/10 the spaces  Spaces x $5000  +1

Drone Modifications

 Type  Cost  Spaces  Notes
 Basic Sensors  500  1 Required for drones to be able to see or target.
 Advanced Sensors  1000  2  Gives +2 tonotice rolls includes Audio, Low-light, Thermo Imaging.
 Radar system  1000  3  Doubles the range of sensor, Black and white vision only.
 Basic Armor 500x1  2 per  Increases toughness of drone by 1
 Heavy Armor  5000  15  Gives the drone heavy armor not allowed on drones smaller than 21 spaces.
 Stealth Shielding  2000x1  4 per  Gives +1 to target number for detection through electronic means
 Firewall  500 x Rating  1 only  Gives hackers a +1 to target numbers when trying to hack the system.
 Targeting system  3000  2  Provides +2 to shooting rolls through drone
 Increased Speed  1000  3  Increases pace by 2
 Jamming Suite  500 per level  2 per level  Each lvel proides a die type for jamming communications (including drone/rigger comms)  Max D12
 ECCM  500 per level  2 Per level  Each level provides a die type for breaking through jamming.  Roll must beaat Jamming Roll

Locomotion

 Type  Cost  Spaces  Pace Notes
 Stationary  100  1  0  For use with rotating shafts/clamped drones
 Wheeled 200/2 Wheels  1/2 wheels  5  GM to determine Terrain type modifiers basd on design
 Tracked  500  2  4  No penalty over rough terrain
 Rotor  1000  3  8  Grants Flight, may hover
 Lighter Than Air  200  4  3  Blimp, Reduce Toughness x 1 Long duration dwells
 Fixed Wing  1500  3  10  Must take at least 1/2 movement each turn or crash.  May make one 45 degree turn after travelling 3 spaces.

Drone Weapons

 Weapon  Range  Damage  Space  ROF  Shots Cost Notes
 Flechette Machine Gun  24/48/96  2d10  2  3  100  500  Auto, 3RB, 1/2 dam against armor
 Standard Machine Gun  24/48/96  2d8  2  3  100  500  AP2, 3RB
 Mini Flamer  Cone  2D10  3  1  20  1000  As personal Flame Thrower
Mini Rocket 25/50/100  2D10  3  1  5  500  Heavy, AP 4
 Grenade Launcher  30/60/120  4d6  1  1  10  1000  AP2, Medium Burst Template
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