Drones are constructed veia the following rules, which are modeled off of the Vehicle/Mech/Power Armor creation rules from the Sci-Fi Gear Toolkit.
To create a drone, you choose the Chassis size, which gives you a certain number of "Spaces" to apply everything from locomotion, to sensors, to weapons on it. Once it is over, add up the prices of the chassis and various pieces of equipment. This is the cost of the Drone.
(In reality its best to choose the mods you want FIRST, then choose the chassis that will fit the mods, but I digress) These same rules are used for modifying a drone, once built.
You can swap out spaces, but you cannot upgrade Chassis, you have to buy them from scratch. To transfer a mod from one chassis type to another requires heavy tinkering and a cost of 50% of the original modification type.
| Size (Spaces)
|1-20||4+1/10 the spaces||Spaces x $500||-1|
|21-40||5+1/10 the spaces||Spaces x $1000||0|
|41-60||6+1/10 the spaces||Spaces x $5000||+1|
|Basic Sensors||500||1||Required for drones to be able to see or target.|
|Advanced Sensors||1000||2||Gives +2 tonotice rolls includes Audio, Low-light, Thermo Imaging.|
|Radar system||1000||3||Doubles the range of sensor, Black and white vision only.|
|Basic Armor||500x1||2 per||Increases toughness of drone by 1|
|Heavy Armor||5000||15||Gives the drone heavy armor not allowed on drones smaller than 21 spaces.|
|Stealth Shielding||2000x1||4 per||Gives +1 to target number for detection through electronic means|
|Firewall||500 x Rating||1 only||Gives hackers a +1 to target numbers when trying to hack the system.|
|Targeting system||3000||2||Provides +2 to shooting rolls through drone|
|Increased Speed||1000||3||Increases pace by 2|
|Jamming Suite||500 per level||2 per level||Each lvel proides a die type for jamming communications (including drone/rigger comms) Max D12|
|ECCM||500 per level||2 Per level||Each level provides a die type for breaking through jamming. Roll must beaat Jamming Roll|
|Stationary||100||1||0||For use with rotating shafts/clamped drones|
|Wheeled||200/2 Wheels||1/2 wheels||5||GM to determine Terrain type modifiers basd on design|
|Tracked||500||2||4||No penalty over rough terrain|
|Rotor||1000||3||8||Grants Flight, may hover|
|Lighter Than Air||200||4||3||Blimp, Reduce Toughness x 1 Long duration dwells|
|Fixed Wing||1500||3||10||Must take at least 1/2 movement each turn or crash. May make one 45 degree turn after travelling 3 spaces.|
|Flechette Machine Gun||24/48/96||2d10||2||3||100||500||Auto, 3RB, 1/2 dam against armor|
|Standard Machine Gun||24/48/96||2d8||2||3||100||500||AP2, 3RB|
|Mini Flamer||Cone||2D10||3||1||20||1000||As personal Flame Thrower|
|Mini Rocket||25/50/100||2D10||3||1||5||500||Heavy, AP 4|
|Grenade Launcher||30/60/120||4d6||1||1||10||1000||AP2, Medium Burst Template|