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  • Skill Tree
  • Sections Combat Skill Section Special Skill Section Knowledge Skill Section Build/Repair Skill Section Vehicle Skill Section Social Skill Section Tech...

Sections

 

Combat Skill Section

Weapons generally default to either Strength or Quickness, but can change depending on what you're doing. All weapon skills can specialize into a fancy Maneuver. Examples include “Skull Bashing”, “Bone Breaking” “ Precision Shot”. Poke the Storyteller with ideas!

SKILL CONCENTRATION SPECIALIZATION
Armed Combat (Strength) Clubs
Edged Weapons Sword
Dagger
Pole Arms/Staff
Whips/Flails(Quickness)
Firearms (Quickness) Light Machine Guns
Pistols
Rifles
Submachine Guns
Tasers
Gunnery (Intelligence or Quickness) Assault Cannon
Machine Guns
Missile/Rocket Launchers
Vehicle-Mounted Cannon
Projectile Weapons (Strength) Bows Compound
Recurve
Longbow
Footbow
Crossbows
Grenade Launcher
Missile Launchers
Mortars
Rocket Launchers
Throwing Weapons (Strength) Aerodynamic Airfoil Grenades/Discus
Shuriken
Boomerang
Non-Aerodynamic Grenades
Knives
Shafted Spear
Javelin
Unarmed Combat (Strength or quickness depending on style) Aikedo
Boxing
Implant Weaponry Hand Razors
Spurs
JudoJujitsu/HapKiDo
Karate/Tang Soo Do
Kempo
Parkour
Street Fighting
Subduing Combat
Tae Kwon Do
Tai Chi Chuan
Wrestling Greco-Roman
Sumo
Free Style
(Martial Arts Style)

 

Special Skill Section

These are the infinite number of custom skills that have been created.

SKILL CONCENTRATION SPECIALIZATION
Acting Film (By Genre)
Live Performance (By Genre)
Trideo
Alcohol
Astrology
Area Knowledge (Concentration Required) By Region
By City Neighborhoods
Prostitution Rings
Gambling Dens
Drug Runners
BTL Pushers
Virtual Meeting
By Gang Safe Houses
Criminal Activities.
Art (Defaulting to Int or Charisma, dif 6 and up) Drawing
Painting Vehicle Art and Decals
Other Art
Aura Reading (Intelligence)
Conspiracy Theories Corporations
Cults and Secret Societies
Dragons
Government
Magic
Metahumans Elves
Cooking
Cosmetics (Int or Charisma)
Criminal Procedures (can default to appropriate Area Knowledge)
Dancing (Charisma) Ballet
Ballroom
Modern
Tribal
Enigmas
Evaluate/Appraise High Tech (Int)
Industrial (Int)
Magical (Willpower in some cases)
People (Charisma or Int)
Vehicle/Drone (Int)
Fashion (Int or Charisma)
Fire Fighting (Int)
Metalworking (Int)
Music (Charisma) Brass
Electronic
Guitar Synthaxe
Acoustic
Keyboard
Percussion Drums
Winds
Photography Cyberneti
Portacam
Remote Sensing
Poetry
Police Procedures (Int)
Production (Int or Charisma) Radio Pirate Radio Station
Simsense B Movies
Horror
Romance
Educational
Porn
BTL
Trideo Pirate
Trid Station
Journalistic
Rabble Rousing (Charisma)
Scrounge (Int)
Singing (Charisma) Chant Gregorian
Native American
Classical Opera
Metal
Pop Blues Shouting
Rock
Smuggling Organizations (defaults to Area Knowledge)
Procedures & Means (how)
Routes and Havens (where)
The Items - (what) Drugs
BTL's
Alcohol
People
Tir Symbolism (Intelligence)
Triva / Interests 20th Century Comic Books
Dragons
Famous Shadowrunners
Hobbies Eleven wine tasting
Sports(Other) Urban Brawl
Combat Biking
Woodworking (Int)

 

Animal Handling (Standard)

 

Animal Handling (Parazoology)

 

 

Mamalian
Avian
Ect

Mamalian
Avian
Reptilian
Ect

 

 

Specific Species

Specific Species

 

Knowledge Skill Section

These represent high academic or professional skills. All Knowledge Skills are Int-Based unless noted otherwise – some tests can be defaulted from b/r or technical skills.

SKILL CONCENTRATION SPECIALIZATION
Accounting Forensic
Management Corporate Finances
Manipulation
Underworld Finance Money Laundering
Biology Botany
Biotechnology
Ecology
Medicine
Parabotany
Parazoology
Zoology
Computer Theory  (R&D) Cybertechnology Headware
Bodyware
Hardware Databases
Implant Tech
Interface Tech
Mainframes
Micros
Matrix Theory
Software Decking
Implant Programming
Interface Design
Matrix Programming
IC Design
Economics
Forgery Audio Manipulation  (Can default to audio design, music or computer)
File Editing (can default to Computer)
Image Manipulation (Can default to Photography)
Physical Forgery (no defaults)
History 18th Century
19th Century
20th Century
21st Century
Ancient
Magical
Middle Ages
Military
Secret Societies
Law Aztlan
Carrib League
CAS
CFS
Corporate
Quebec
UCAS
(by Government)
Linguistics Cryptoanalysis
Historic/evolution
Translation
Magical Theory Spell Design->

Countermagic->

 

Shamanic
HermeticMagical CreaturesSpellcastersSpirits
Military Theory Tactics Air
Chokepoints
Land
Sea
Small-Unit
Urban
Music Composition (by genre)
History
Philosophy Bushido Philosophy
Physical Sciences Chemistry Inorganic
Organic/Biochem
Pharmaceuticals
Physical
Spectroscopy
Theoretical
Physics Classical
Modern
Statistical
Theoretical
Geology
Engineering Civil
Electrical
Materials
Politics (By Government)
(By Corporation)
Dragon Politics (can also default to Conspiracy Theory – Dragon)
Psychology Deviant Behavior
Group Behavior
Individual Behavior Counter-reprogramming
Body Language
Parapsychology
Sociology Anthropology
Archaeology
History

 

Build/Repair Skill Section

Mechanic, technician or trade skills. All B/R default to Int – can also default to source skill in a pinch at a much higher difficulty.

SKILL CONCENTRATION SPECIALIZATION
Aircraft B/R Fixed Wing
Gliders
Helicopters
Vectored Thrust
Armed Combat B/R Clubs
Edged Weapons
Pole Arms/Staff
Whips/Flails
Biotech B/R Cyberware (Can default to Computer)
Medical Equipment
Pharmacuticals
Boats B/R HovercraftMotorboats
Sailcraft
Computer B/R Cybernetics (b/r – can default to Biotech)
Cyberdecks
Mainframes
Turtles
Firearms B/R Pistols
LMG’s
Rifles
SMG’s
Electronics B/R Communications
Security
Vehicular
(device type)
Engine B/R Internal Combustion Rotary
Radial
Orbital
Electric
Turbine
Turbo-Prop
Ground Vehicles B/R Car
Motorbike
Truck
Gunnery B/R Assault Cannons
Machine Guns
Missile/Rockets
Projectile B/R Bows
Crossbows

 

Vehicle Skill Section

All Vehicle Skills Default to Reaction as Attribute. All vehicles can take a specialty or concentration in Remote Operation by the Rigger as desired. With the exception of Drones, which are automatically operated by Remote.

SKILL CONCENTRATION SPECIALIZATION
Aircraft DroneFixed-rotor
LAV Craft
Powered (winged) Propeller
Jet Turbine
Tilt-Rotor
Unpowered (winged) Gliders
Hanggliders
VTOL
Bike Combat Biking
Offroad Racing
Onroad Racing
Boats Displacement Craft (motorboat)
Hydrofoil(motorboat)
Monohull (sailboat)
Multihull (sailboat)
Submersible (motorboat)
Sailboard (sailboat)
Ground Vehicle ”Car” Articulated
Drone
Four Wheel Drive
Two Wheel Drive
Hovercraft Passenger Craft
Transport Craft (SV)
Racing

 

Social Skill Section

These are your skills for dealing with people, knowing how to talk to them or get them to do what you want. Some of these will default to special skills, or psychology in a pinch.

SKILLS CONCENTRATION SPECIALIZATION
Being Ignored (Intelligence)
Etiquette (Charisma)  - Concentration Required Corporate (by corp)
Yamatetsu
Shiawase
Saeder-Krupp
Renraku
MCT
Fuchi
Aztechnology
Ares
Magic Atlantis Research
Matrix
Media Electronic
Theatre
Rocker
Journalistic
Film
Mercenary (by Outfit)
Military LandAir
Sea
National/Ethnic (by Nation or ethnic group)
Tir Tairgre
Quebec
Aztlan
NAN
CFS
UCAS
Organized Crime (by Organization)
Medusa Sisterhood
Hands of Five
Alamos 20,000
Tongs
Seoulpa rings
Mafia
Yakuza
Policlub Der Nachtmachen
Humanis
Religion/Cult (by religion or cult)
Mormon
Greek Orthodox
Jewish
Catholic
Universal Brotherhood
Scientific
Street (by City)
(by Gang)
BTL Dealers
Drug Dealers
Shadowrunners
Tribal (by Tribe)
Instruction (Charisma) (By Specific Subject)
Intimidation (Defaults to Interrogation) Mental
Physical
Interrogation (Charisma, int or strength) Coercive
Interview
Machine-Aided Lie Detectors
Voice-Stress Analysis
Verbal
Leadership (Charisma) Commercial Strategy
Morale
Tactics
Gang Strategy
Morale
Tactics
Military Strategy
Morale
Tactics
Political Strategy
Morale
Tactics
Reporting Trideo
Print
Negotiation (Charisma) Bargain
Bribe
Confidence Scams
Fast Talk
Rumormill (Charisma) Club
Corporate
Politics (Government)
Street
Sympathetic Listening (Charisma)

 

Technical (Trade) Skill Section

These are major applicable skills in the Shadowrun universe. Covers the installation and use of the applicable items, programs and skills. Design and creation of new items generally falls under theoretical skills (see Knowledge). Build/repair are separate skills. However related skills can default to each other for certain tests (at higher difficulty)

SKILL CONCENTRATION SPECIALIZATION
Biotech Extended Care/Nursing
First Aid
Organ Culture Limb
Organ
Replacement Construction Limb
Organ
Psychotherapy
Triage
Transimplant Surgery (installation – can default toComputer) BodywareHeadware
Organic Replacements
Drone
Computer Cybernetics (Installation – can default to Biotech)
Decking Against IC
Against other Deckers (duelist)
Hardware Mainframes
Implant Tech
Interface Tech
Micros
Search Operations
Software SIN Creation
Forgery
Demolitions – Planned Defusing
Engineering Demolitions
Electronics Control Systems
Communications
Diagnostics Analog
Digital
Electronic Warfare
Security Systems
Maglocks
Industrial/Manufacturing Vehicle
Consumer Goods
Food

 

Magical Skill Section

Skills specifically required or needed for spell casting of various kinds.

SKILL CONCENTRATION SPECIALIZATION
Conjuring (Willpower) Elemental Air
Water
Fire
Earth
Nature Spirit Spirit of Man
Spirit of the Waters
Spirit of the Sky
Spirit of the Land
Enchanting (Willpower or Int) Alchemy
Artificing
Talismongering
Sorcery  (Willpower) Forensic Magic Sample Gathering
Ritual Sorcery Combat
Detection
Health
Illusion
Manipulation
Spellcasting Combat
Detection
Health
Illusion
Manipulation

 

Physical Skill Section

SKILL CONCENTRATION SPECIALIZATION
Athletics (Body or Quickness) Climbing Abseiling/Rappeling
Free Climbing
Gymnastics Floor Exercise/Tumbling
Rythmic
Vaults
(by Apparatus)
Jumping High JumpLong JumpPole vaultTriple Jump
Lifting Clean and Jerk
Snatch
Running Long Distance
Sprints
Swimming Breast stroke
Butterfly
Free style
(etc)
Urban Brawl
Stealth (Quickness) Farmland
Urban
Wilderness
Tracking (can default to other skills) Magic (Willpower or Int)
Matrix (Intelligence or Quickness)
Urban (varies by tactics)
Wilderness (varies by tactics)
Customize

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